
POCKET KNIFE
Converting Photo of Pocket Knife into 3D Model
Models made in Fusion 360
Retop and UV in Maya
Texturing in Substance Painter

MODEL
This model was created in Fusion360. After importing my reference images in the software, I began to model a high poly version of this knife. I really enjoyed modeling in Fusion because it is very intuitive. You can use the sketch feature to create cutouts, pieces, and details. The bevel feature is also very easy to use. After modeling the high poly version of this knife, I imported it into Maya for retop and UV mapping.

UV MAPPING
Using the Quad Draw feature in Maya made it easy for me to create a low poly version of the model. After making the low poly version, I was able to successfully unwrap it. There were some issues which I had to use Maya's auto cleanup feature, as when I unwrapped it, some edges were disconnected. My professor, Isaac Oster, helped me clean up my models for this part.

TEXTURES
The texturing process in substance painter was fairly easy. I experimented with creating visual indentation with the Spyderco logo in Substance Painter, as this feature was not actually present in the original model. Here is the model compared to the reference image.


