top of page
11062b_99fdc13ee5ef48709c904ebbb7c4e5b9~mv2_edited_edited.jpg

POCKET KNIFE

Converting Photo of Pocket Knife into 3D Model

Models made in Fusion 360

Retop and UV in Maya

Texturing in Substance Painter

Week_09_Final_Artemis_Feng_02.png

MODEL

This model was created in Fusion360. After importing my reference images in the software, I began to model a high poly version of this knife. I really enjoyed modeling in Fusion because it is very intuitive. You can use the sketch feature to create cutouts, pieces, and details. The bevel feature is also very easy to use. After modeling the high poly version of this knife, I imported it into Maya for retop and UV mapping.

Week_09_HighPoly_Artemis_Feng_01.png

UV MAPPING

Using the Quad Draw feature in Maya made it easy for me to create a low poly version of the model. After making the low poly version, I was able to successfully unwrap it. There were some issues which I had to use Maya's auto cleanup feature, as when I unwrapped it, some edges were disconnected. My professor, Isaac Oster, helped me clean up my models for this part. 

Week_09_UVs_Artemis_Feng_03.png

TEXTURES

The texturing process in substance painter was fairly easy. I experimented with creating visual indentation with the Spyderco logo in Substance Painter, as this feature was not actually present in the original model. Here is the model compared to the reference image.

Week_09_Final_Artemis_Feng_02.png
Screenshot 2024-02-28 173034.png

© 2035 by Artemis Feng. Powered and secured by Wix

bottom of page