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Old Hai'Er A/C Unit
A reference-based ZBrush sculpt that utilizes the Zmodeler and retopo tools to create a model of an old A/C Unit belonging to my grandparents in China. For this project, I loosely followed a tutorial by Isaac Oster to further my understanding of Zbrush through exploration, as well as maintain my own voice in the project.
3D Model
--Zbrush--
Final Model
Reference Images
Next Steps
This project strengthened my skills in ZBrush hard-surface modeling, digital sculpting, and asset optimization while laying the groundwork for a complete game asset pipeline. Next steps include retopology to reduce polycount, UV unwrapping, and texturing in Substance Painter to prepare the model for real-time rendering in engines such as Unreal Engine or Unity.
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